|Game Title:||Tatsunoko vs. Capcom: Cross Generation of Heroes|
|Release Date:||December 11, 2008|
|Genre:||2D, Action, Anime, Fighting|
Tatsunoko vs. Capcom: Cross Generation of Heroes is a 2D/Action/Anime/Fighting game published by Capcom, Eighting released on December 11, 2008 for the Nintendo Wii.
Review by Fikko3107:
Tatsunoko vs. Capcom: Cross Generation of Heroes (henceforth TvC:CGOH) is a fighting game in the illustrious Capcom vs. series. It is the Japanese-only direct predecessor of Tatsunoko vs. Capcom: Ultimate All-Stars (henceforth TvC:UAS), in a similar vein as Marvel vs. Capcom 3: Fate of Two Worlds preceding Ultimate Marvel vs. Capcom 3. Like its successor, TvC:CGOH crosses over Capcom characters with those of characters from Tatsunoko Productions, a venerable anime studio that has been producing works since the 1960s.
This review will focus on the changes between CGOH and UAS, since playing this “obsolete version” should likely be only of interest to TvC fans.
- As standard of updated re-releases, there are aesthetic (e.g. the character select screen) as well as mechanical (e.g. Baroque being less potent) changes in UAS.
- Obligatory balance changes; for instance, Karas in CGOH is an extremely dominating character, who has been taken down several notches in UAS.
- UAS added no less than 5 new characters (Frank West, Zero, Joe the Condor, Tekkaman Blade and Yatterman-2); naturally, they are unavailable in CGOH.
- Unlike other updated versions of a game, a character was actually removed from UAS due to licensing issues: Hakushon Daimao, from the anime of the same name. Hakushon is the only bona fide grappler in TvC, and in CGOH, he has the most health of all the non-giant characters. As is standard for grapplers in versus titles, he is not very good; however, he does synergize very well with Morrigan, and Morrigan mains should definitely give this clumsy genie a try.
- Unlike in UAS where the soundtrack is tied to each stage, the soundtrack of CGOH features the character’s themes that plays when they tag in, akin to MvC3. (a shame, because most of Zero’s themes and “Reason” from Tekkaman Blade would make kickass fighting game themes)
- The character’s endings in CGOH are actually animated, done by Tatsunoko Productions themselves, contrary to the stills done by UDON in UAS. The Tatsunoko-produced intro is similarly axed.
- Beating a character’s arcade mode will unlock a minigame themed after that character. They are usually quite simple, and heavily uses the Wii remote. Incidentally, the “Ultimate All-Shooters” mode found in UAS is an expansion of PTX-40A’s minigame in CGOH, easily one of the most fully-fledged minigame.
For a more comprehensive changelog, I recommend checking out the Version Differences FAQ by psychochronic.