|Game Title:||Tales of Graces F|
|Platform:||Sony PlayStation 3|
|Release Date:||March 13, 2012|
|Publisher:||Bandai Namco Games|
|Game Format:||PS3_GAME Folder|
Tales of Graces F is a RPG game published by Bandai Namco Games released on March 13, 2012 for the Sony PlayStation 3.
Tales of Graces F is the PS3 port of Tales of Graces on the
Nintendo Wii. New additions include more post game content such as an additional arc that is supposedly 3/4 as long as the main storyline. There’s also new Blast Caliburs, additional new costumes, and overall improved graphics.
The game is set in the world of Ephinea where large crystalline monuments called Valkines Cryas supply the world with Eleth, the source of all life on the planet.
The story introduces our protagonist, Asbel, and his brother,
Hubert, at Lhant Hill where they meet a mysterious young girl who has amnesia. The two take the girl back to the town of Lhant to find any clues about the girl and the whereabouts of her
parents. Events unravel and the girl disappears mysteriously.
Time Skip…Seven Years Later
The game uses Style Shift Linear Motion Battle System (SS-LMBS). Gameplay in this game is quite unique, If you played Xillia, it’s similar without all the TP handholding. It’s a
completely independant system using values called CC. (You may recognize this if you played Destiny Director’s Cut) Fighting is in third person view instead of the usual “from the sides” view of traditional Tales games.
There are two Artes systems: Assault Artes (A-Artes), which is your combos basically, and Burst Artes (B-Artes), which is your singular use artes. At the start of battle you are given a set amount of CC to use. A-Artes can be comboed on depending on what direction you hold you analog (Refer to your characters Artes Trees, there’s two). B-Artes is standard artes fare with
singular use that you cannot spam rapidly. CC can be refilled by standing still, guarding, and dodging at the right moment. The battles are a mix of attacking and dodging basically to use and refill CC.